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Tuesday 30 July 2013

Cara Agar Cepat Diterima Google Adsense

Cara Agar Cepat Diterima Google Adsense


Cara Agar Cepat Diterima Google Adsense - Sudah menjadi masalah umum bagi blogger, susah untuk mendapatkan Approve dari Google Adsense. Memang tidak mudah sebuah website Di Approve oleh Google Adsense. Namun bukan berarti tidak mungkin.

Ada beberapa hal yang wajib kamu pelajari dalam Cara Mendaftar Google Adsense Agar Diterima. Salah satunya adalah mengetahui Syarat Yang Harus Dipenuhu Agar Diterima Google Adsense. Jika boleh berpendapat, syarat ini sangatlah mudah, hanya saja banyak orang yang tidak mengetahuinya.

PPC terbesar dan terhebat yang pernah saya pakai adalah Google Adsense. Banyak sekali kelebihan yang diberikan PPC ini, mungkin karena PPC ini dikelola perusahaan besar kali ya.. Banyak para blogger yang memanfaatkan Google Adsense ini sebagai sumber penghasilan hidup. Saya sendiri contohnya. 700$ dibulan pertama adalah hal yang paling MENAKJUBKAN dalam hidup saya. Seumur - umur belum pernah saya gajian 700$ dalam satu bulan. Wow. dibandingkan dengan PPC lokal seperti kliksaya ataupun IBC dan adsensecamp yang cuman bisa ngasih recehan setiap bulannya.

Oleh sebab ini, banyak sekali blogger yang berminat untuk mendulang dollar dari PPC terbesar didunia ini. Sebuah produk yang banyak memberikan manfaat biasanya sulit untuk didapatkan. YA!! saya sangat setuju dengan pendapat ini. Untuk menjadi seorang Publisher di Google Adsense sangat lah sulit. Anda harus memutar otak hanya untuk dapat diterima oleh sang DEWA PPC.

Namun Anda tidak usah khawatir. Dalam artikel saya kali ini saya akan menshare Syarat Yang Harus Dipenuhu Agar Diterima Google Adsense. Apa itu syarat - syaratnya. Cekidot.

1. Buatlah konten yang unik di situs Anda
2. Perhatikan umur situs yang didaftarkan
3. Perhatikan jumlah konten blog anda
4. Buatlah sitemap, contact, dan about me pada navigasi blog

Jika syarat diatas sudah terpenuhi. segeralah mendaftarkan blog Anda ke Google Adsense

Exsklusif

Cara Cepat Mendapatkan Akun Google Adsense

Disini saya menawarkan Jasa Pembuatan Akun Google Adsense Cepat, Murah, Terpercaya yang dapat Anda sewa. Pada jasa ini, saya menerapkan sistem garansi dan tanya jawab seputar trip trik mendapatkan 100$ dengan mudah dari Google Adsense. Sudah lebih dari puluhan akun Google Adsense yang pernah saya buatkan, dan mereka semuanya memberikan komentar yang positif. Untuk informasi tentang Jasa saya ini silahkan :


KLIK DISINI


Monday 29 July 2013

Jasa Pembuatan Akun Google Adsense Murah


Jasa Pembuatan Akun Google Adsense Murah

Jasa Pembuatan Akun Google Adsense Murah - Disini saya hanya akan memperjelas tentang jasa pembuatan akun google adsense murah yang dapat Anda sewa. Biasanya yang murah - murah itu kurang berkualitas bukan.. memang sih.. saya sendiri juga setuju dengan pendapat itu. Namun, beda halnya dengan Jasa Pembuatan Akun Google Adsense Murah yang satu ini.

Dapat dikatakan murah, karena harganya yang dibawah standart. Setelah saya search di google, harga pasaran jasa pembuatan akun Google Adsense adalah Rp 100.000,- . Bagi saya ini tidak terlalu mahal jika kita bandingkan dengan keuntungan yang akan kita dapat dari Google Adsense. Tapi, tidak banyak orang yang sependapat dengan saya.

Pertama kali saya memulai jasa ini, saya mematokkan harga Rp 100.00,- per akun nya, tapi banyak sekali costumer yang menyarankan plus mengkritik agar harganya sedikit diturunkan. Pada awalnya sih saya kurang setuju. Secara.. keuntungan besar yang bisa diraupnya, 100ribu apalah artinya.

Tapi yaudalah.. Pembeli adalah raja. saran dan kritik yang memang tujuannya positif kenapa ngak dicoba. Memang berat rasanya. Bayangkan aja, harga ngak tanggung - tangung saya turunin jadi setengah harga. Jadi. jika kamu mau mesen akun, jangan nawar - nawar harga lagi ya..

Murah bukan berarti tidak berkualitas. Akun yang saya buat ini adalah akun Google Adsense yang FULL APPROVE. Jadi ngak ada kalimat "costumer tidak puas" dalam kamus saya. Tidak hanya itu. Garansi 1 minggu juga saya terapkan. Jika dalam 1 minggu akun bermasalah, saya akan buatkan yang baru tanpa biaya tambahan sepercenpun. Ditambahlagi layanan tanya jawab seputar tips trik Adsense yang saya terapkan melalui facebook maupun ponsel. ini juga gratis khusus costumer saya.

Artikel ini hanya sebuah penjelasan dari artikel saya sebelumnya, Jika Anda ingin memesan akun Google Adsense silahkan hubungi saya melalui sms ke nomor : 081295382550

Anda dapat membaca informasi lengkap tentang JASA PEMBUATAN AKUN GOOGLE ADSENSE FULL APPROVE



Friday 12 July 2013

Boombox-powered dance party takes to the streets at SxSW


Milling under an overpass on ground still soggy from the day's rain, 100 or so young people prepared to party. Spraying on glitter and wheeling around on rollerblades, they awaited their call to action.
Minutes later, a Toyota Rav4 drove up with a U-Haul trailer in tow. Some dude wearing a Power Glove opened the trailer and began handing out boomboxes to the crowd as the electric throb of a Justice song played on a nearby sound system. As the boomboxes were powered on one at a time, the Rocky theme song began playing from each one in unison.
As soon as everyone was ready to go, a pair of disembodied voices came over the speakers of each boombox: "I'm Tom," and "I'm Gary," and "This is the Decentralised Dance Party!"

As far as South By Southwest Interactive events go, the impromptu gathering was one of the more creative in recent memory -- more of a party-starter than a startup party. No long lines, no trying to text friends inside to gain entry. No open bars stocked with investor dollars. Just an iPod, some battery-powered gear, and bunch of participants who learned when and where to show up by following updates on a Facebook page.

 "Every startup tries to pick the most exclusive [club] and tries to make the biggest splash, and we kind of wanted to do it at a different angle," said Bryan Jowers, co-founder and CTO of Giftiki during a break from inflating balloons before Saturday night's event.

 Giftiki, a group gift-giving startup, partnered with mobile rewards startup Kiip to set up the DDP, as the kids call them. The two companies partnered with an additional 31 startups to make the party happen. They also raised an additional $4,000 (£2,550) online to help pay for a few party favours -- presumably, the balloons patrons eventually began sucking helium from -- and to fly in the aforementioned Tom and Gary (no last names) who live in Canada and throw the parties semi-professionally.

 The idea was to involve a lot of smaller startups, companies that maybe don't have a lot of venture capital cash to throw around, and make the party inclusive.


"We wanted to give the opportunity to as many startups as possible that normally wouldn't be able to throw a startup party at South By Southwest," Jowers said.
The party itself was powered by Tom and Gary's hacked-together gear. As the party moved around Austin's downtown core, Gary controlled the music from an iPod in his fanny pack and MC'd from a mike hanging from his ear. The music, along with Gary's instructions to the crowd, was piped to all of the individual boomboxes -- some constructed out of suitcases -- using a pair portable FM-transmitters. The mobile radio transmitters, with their candy-cane-looking antennas, were strapped on Gary's back and the back of another young woman. The various boomboxes, including giant one carried by the mustachioed Tom, were all tuned to the proper frequency to pick up the broadcasted signal. Voilà : Instant party.


The theme of the flashmob-style gathering was "Extreme Physical Fitness," and all of the participants were decked out in Flashdance-inspired outfits. As the night continued, more and more people joined the fray and the atmosphere grew increasingly festive. At one point, a 25-year-old partygoer named Margaret Spear approached this reporter unprovoked, put a glow-stick bracelet on my wrist, and said, "I hope you have the most epic time tonight."
The group, which was also joined by DDP-aficionados from Occupy Austin, started under the overpass and marched through Austin. The party first passed the city's Long Center, then headed to a hill in Butler Park. The crowd eventually made its way down to the city's famed Sixth Street -- Austin's bustling strip of bars and nightclubs -- before being dispersed by the police just after midnight.
"It's so beautifully all-inclusive and it's through the streets, so everybody is invited," said Sofia Taboada, a 24-year-old San Francisco resident who works with Procter and Gamble's marketing team. "It's not like a closed venue, it's just better."

 Check out Wired.com's images from the SxSW Decentralised Dance Party on the US site.

Nostalgia alert: there's a Nintendo Power Glove documentary coming

If you're reading this web site you probably know what a Power Glove is, but just in case, here's a quick primer: the Power Glove was a controller for the original Nintendo Entertainment System that came out in 1989. The idea was that it could use hand gestures to control gameplay. It was a cool(ish) idea that never really took off, but in recent years has garnered a certain panache amongst old-school gaming fans and, interestingly, modders looking to use it for music and art.

 And now, it's getting a documentary. The Power of Glove documents not only the Glove's development and release -- Mattel sold it in the US -- but also the legacy of the peripheral as it has become a pop culture phenomenon. (We're not saying this all started with petulant videogame asshat Lucas Barton saying, "I love the Power Glove. It's so bad." in the movie The Wizard, but it probably started there.)

Initially the filmmakers behind the documentary were drawn to the subject for the same reasons most gamers are: the Power Glove's oddly alluring spot in the world of gaming. But, co-director Andrew Austin said, "when doing research for the film, it became apparent that nobody had done any sort of serious documentation on the story behind the Power Glove." So he and co-directors Adam Ward and Paula Kosowski decided to make some of their own.

 "As a culture, we have a tendency to look back at toy products of our youth and think that they just magically appeared out of nowhere, when in reality, bringing a technologically sophisticated toy like the Power Glove to market in 1989 involved the effort of dozens of really dedicated and talented people," Ward said in an email to Wired.com. "When speaking with the creators, we noticed a good deal of 'what if' type thinking, as if to say that Wii-like technology might have come 20 years sooner had the Power Glove been given a fairer chance."

 He's right. Even though using motion to control Wii and Xbox Kinect games is the norm now, it wasn't in the late 1980s, and after much hype around its release, the Power Glove pretty much flamed out. But now in the DIY/hacker age, it has found new life with musicians like Side Brain who use it as an instrument and Nintendo mega-fan Isaiah "TriForce" Johnson, who appears in the film to show off his sizeable collection of Gloves and proclaim "the Power Glove has been such an inspiration to me." There's also a quick bit about an artist who made a bedazzled Michael Jackson Power Glove. (No, it doesn't get better than that.)


"It wasn't until browsing through a bunch of Power Glove YouTube videos, though, that we realized how many fans not only remember the Power Glove, but still actively talk about it and create new things with it," Austin said.
So when will we see this most magic of documentaries? Soon, but not soon enough. The filmmakers said they still want to do a few more interviews, but they hope to have their documentary ready to take to film festivals next year. C'mon The Power of Glove! That's so sad.

Splinter Cell: Blacklist: spiderbots, morality and shotguns in the Clancy-verse

At the beginning of Splinter Cell: Blacklist you walk along a corridor littered with dying men, your colleagues finishing them off with occasional bullet fire. The men die and the narrative strides on into a different space. But in that corridor there was a rare, blink-and-you'll-miss-it twinge of discomfort over the actions onscreen.

Wired.co.uk decided to ask Ubisoft Toronto game designer Maxime Béland about how he approaches making a game that involves shooting representations of other human beings. After all, prior to Splinter Cell, he worked on three of the Rainbow Sixfranchise.
"I think the number one thing is respect," said Béland after a taking some time to think. "We're not giving you $5,000 more if you do a headshot and there's blood everywhere. We didn't go in and put blood everywhere. We're doing it realistically. I think what's great with our game is that it's up to the player. When you're playing Sam [Fisher] if you want to kill no-one you can."

The game rewards a non-lethal playthrough with an achievement. "If you complete the whole game with a full 100 percent non-lethal playthrough you get an achievement. So your question I will throw back to you and other gamers. How are you playing the game? If you feel bad about killing people you don't have to."

 That moment aside, the game settles into familiar action-adventure territory with a side order of sneaking about. You're Sam Fisher who, this time around, is the leader of special ops unit The Fourth Echelon. Sam Fisher now has an office and a team but, because of the whole "being Sam Fisher" thing that office is a tech-crammed plane called the Paladin.

"It's a playable hub space for the player," explained Béland. "After each mission you go back to the plane, you can talk to the different characters, unlock co-op content, you can grab the phone and call your daughter if you want. You can customise the plane, upgrade it."

At the centre of the plane is the strategic mission interface (SMI) which presents as a map of the world in real time showing all the options available to the player. The idea here is to function as a menu that will tempt players into trying the different modes on offer in Blacklist. "You'll see solo missions, co-op missions, friends online and what they're doing. If they're joinable -- say a friend is playing a co-op map by himself -- you click and join. There's this idea of blurring the lines between modes."

 One of these modes is "spies vs mercs" which takes the form of first person vs third person as the spies attempt to execute successful hacks while the mercs (mercenaries) try to take them down as quickly as possible. The basic concept as Béland explains it is a squad of Sam Fishers being pitted against a squad of Rainbow Six operatives.

 The game also has a transversal economy system where money earned in any game mode funnels back to Sam who can spend it as he chooses. According to Béland, the idea is to always be rewarding time spent playing in the game world. A companion app seeks to develop these repeat visits to the Tom Clancy-verse further.

 "We've released what we call Splinter Cell: Blacklist Spider-Bot. It's an app on iOS and it's going to be released on android soon. Right now there's only one game in it but it will end up being three games all featuring the spider-bot -- this little robot Sam can control."

 The spider-bots in question were originally part of the main game but didn't make it into the final cut. "It was cool to be able to be this spider robot able to navigate everywhere and climb the walls. It really changed the perspective of how you saw the Splinter Cell world because suddenly everything was big. You could go at the feet of an enemy and see him like it's a wide angle lens!"

 The points or currency you make on your tablet or smartphone are then transferred into the main game if you link the accounts via Uplay. In terms of spending this cash, you're looking at upgrades on technology, equipment, armour and so on.
"If you think Sam is a more brutal person who needs to take out everybody and make noise you can customise your Sam; buy gear to give better bullet protection, buy super powerful two-handed weapons, frag grenades. If you think Sam is the guy who's never seen and doesn't make any noise then buy boots to reduce the noise you make when you run, buy sleeping gas grenades to take out the guys non lethally. It's Sam, but your Sam."
Similarly the game monitors your playstyle keeping an eye on who your Sam manifests as. There are three categories his behaviour falls into. One is Ghost (non-lethal), another is Panther (stealth killing) and the last is Assault (bullety death for all).


With the awareness of these three distinct styles Wired.co.uk asked whether the Ubisoft team was considering something along the lines of a class-based Splinter Cell. "I used to play D&D (Dungeons & Dragons) and at some point my friends and I switched to GURPS (Generic Universal Roleplaying System)," said Beland. "One of the major differences is D&D is all about classes and GURPS is all about no classes but you need to make decisions. You need to spend points.
"I think Blacklist is a lot more like a GURPS system. If you want boots that don't make noise but have a crazy shotgun when you need it you can. We're not forcing you to go down a tech tree of stealth or Panther or Ghost. You mix and match what you want."
So what's Béland's Sam like?

 "I'm a Panther. I like to take out guys and do it without getting detected. It's fluid and its beautiful in a way. When you're able to take out a lot of guys quickly it feels like a combo you're doing which feels rewarding. Splinter Cell is about thinking before you act."

Shh! It's time for the (quiet) self-preservation society



This is a guest post by Monty Munford, who has 15 years' experience in the mobile, web and digital sectors. Read his blog at www.mob76outlook.com or follow him on Twitter on @montymunford 
When I finished my A-levels many summers ago, the world offered the usual possibilities for an 18-year-old. But first the money had to be earned to pay for these dreams, so I took a job as a labourer for Dove Brothers at Hampton Court Palace.
It didn't go well. My head was still at school and the artisans who were working on the Palace were in their seventies (or so it seemed), methodical, slow and thoughtful as they updated the crumbling brickwork of Cardinal Wolsey. Meanwhile I was running around like a Duracell bunny and annoying everybody.

After five days on the job I thought I'd jazz things up a little and decided to stand on a bucket connected by rope to a pulley at the top of the scaffolding. This was used to carry the bricks up to the artisans working at the top. I pulled myself up with the rope but went up too quickly, became vertiginous at 15 metres and for some inexplicable reason let go of the bucket, thinking I would land softly
I didn't, I broke my arm and it was the first accident at Hampton Court Palace for 27 years; my global dreams were shelved for a couple of years. Apart from my utter lack of physics knowledge and stupidity, I have often wondered about these septuagenarians and the quiet way they worked, hoping that over the years I've become more like them and not the hothead of old.
The noise of society is certainly bothersome nowadays. Whether it is hair-dryers, blenders, garden strimmers, mobile phone conversations or traffic noise, the cacophony of a busy world makes it difficult to focus for 18-year-olds and 70-year-olds alike.
Fortunately, there is a movement towards a quieter world that would appeal to those Hampton Court Palace craftsmen and it is this week's Hampton Court Palace Flower show (9-14 July) that is the topical showcase for Quiet Mark, an organisation that is trying to create a less stressful world.


Quiet Mark is a non-for-profit trading arm of the Noise Abatement Society and the "quiet mark" is a mark of approval, awarded by the Noise Abatement Society to manufacturers of "quiet" commercial products, validated by the Association of Noise Consultants and endorsed by DEFRA Department of the Environment.
The company is running the Technology in Harmony with Nature exhibit feature at the show where it has created a soundscape experience in the heart of the show at the Celebrity Speakers and Catwalk in Bloom Marquee.
The organisation will show off "low noise" technology and acoustic products that exemplify the British summer and how the natural environment can co-exist in harmony with (the usually noisy and disruptive) devices that people use in their gardens.


These exhibits include acoustic clouds, quiet high performance garden tools, power tools, fans and lawn mowers, as well as a live silent instrument orchestra and a silent garden party with wireless headphones for those who like to party more than garden. For those more reflective visitors there is even something called "My Quiet Hut" that is supposed to reflect the serenity of a shepherd's hut... good luck with that one.
"With an often limited summer in the UK, we shouldn't have to worry about unwanted noise impacting our enjoyment of the great outdoors. We are presenting an alternative soundscape garden for visitors, allowing them to experience and appreciate the beauty of natural environments when technology is in harmony with nature," said Poppy Elliott, Managing Director of Quiet Mark.

 Elliott has considerable form in this area. Earlier this year she was at the Ideal Home Show in the spring heading up the Quiet House. Here, instead of garden products being showcased, quiet domestic appliances were displayed showing how people living in a home can live quietly, instead of driving each other mad with televisions, tablets, music systems and constantly humming PCs.

There would appear to be considerable commercial demand for quiet products and the quiet sell as opposed to the hard sell is not just a hyped-up marketing play for manufacturers looking for other channels to sell their products.
Mike Goldsmith is an acoustician and the author of Discord, The Story of Noise and from 1987 to 2007 was Head of Acoustics (among other roles) at the National Physical Laboratory.
"Surveys have shown that only 25 percent of people consider the likely noise of a product when they buy it -- but that as many as 40 percent regret that fact after purchase. The good news for manufacturers is that half those interviewed said that they would willingly pay 50 percent more for a product that was 'half as noisy'," he said.

 But things can sometimes be too quiet. Sounds such as a camera's shutter or the sound of a vehicle approaching are important. This has led to some companies adding sounds to products that would otherwise would be quiet... just that it is always best for us to whistle when walking past a blind person to let them know where we are.
In the US, the Department of Transportation has asked carmakers to add sounds to all new electric and hybrid cars. Earlier this year, Its National Highway Traffic Safety Administration estimated that making cars louder would prevent 2,800 traffic accidents every year.
If only such considerations were around when I worked at Hampton Court Palace as a teenager and that bucket would have sent out a klaxon when I jumped on it.
 But, perhaps those septuagenarian bricklayers knew all along what would happen -- maybe they just decided to keep quiet about it.

Epic founder predicts photorealistic graphics within ten years



Tim Sweeney, founder of Epic and co-creator of the Unreal game engine has predicted that the next decade will bring computer graphics which are "indistinguishable from reality".
 Sweeney made the comments as part of a talk given at the Develop conference in Brighton. "We'll be able to render environments that are absolutely photorealistic within the next ten years, like indistinguishable from reality level of graphics."
For anyone who has listened to the rhetoric which traditionally accompanies game launches and new console announcements this might sound like the industry's holy grail -- after all, games marketing tends to offer "graphicsability" as a yardstick by which to measure a game's quality. But being able to build a realistic-looking object and being able to interact with that object realistically are two very different things.

 It's a problem best exemplified when that object is an in-game character. Here you encounter the uncanny valley -- the sudden dip into creepiness when something built to approximate a human being is ever so slightly off. Perhaps the lip-synching is out of time, or the eye focus is wrong and the character is looking at a point two feet behind your head, or the responses given don't make quite make sense.

 As Sweeney puts it: "That just moves the challenge of graphics to the problems we don't know how to solve like simulating human intelligence, animation, speech and lip-syncing. There are still lots of areas in graphics that require ongoing research for probably the rest of our lives before we come close to approaching reality."

 Having beautiful or believable graphics makes for stunning trailers and screenshots so it's no surprise marketing departments continue to tout them with such fervour. However, it doesn't actually mean anything in terms of the quality of the playing experience because that hinges around interaction. Spectacular graphics also cannot paper over a thin plot, bad dialogue, lack of creativity or poor play mechanisms.

 All of which sounds like we're on a massive downer about photorealism. That's not the case. Advances in graphics technology are fascinating and can be used to spectacular effect whether the results are faithful to the real world or veering into the creatively surreal. Being able to create photorealistic environments will also no doubt have applications beyond the gaming industry.

 Plus, y'know, there's the fact that if you're able to successfully convince people that your game footage was actually shot with a physical camera there might be some justification for a fraction of the lensflare cropping up with JJ Abrams-esque frequency all over gaming.

Study: solar 'tsunami' gives insight into Sun's magnetic field



Two solar "tsunamis", travelling across the Sun at over a million kilometres per hour, have been used to measure the Sun's magnetic field.
Thought to be caused when the surface of the Sun explodes matter out into space -- events known as coronal mass ejections (CMEs) -- solar tsunamis are waves of ionised gas and magnetic field distortions that travel through the Sun's atmosphere, or corona, sometimes covering the Sun in less than an hour.

By measuring how the tsunami travelled across the Sun, a team from University College London was able to record the strength of the Sun's magnetic field. The research, due to be published in Solar Physics, could help us better understand CMEs, which can disrupt satellites and power grids on Earth.
Although the interior of the Sun is thought to have an extremely powerful magnetic field, the team found that the magnetic field in its atmosphere is about ten times weaker than a fridge magnet.

 Solar tsunamis, also known as "EIT Waves" after the telescope that first detected them in 1997, are notoriously difficult to spot. They propagate radially out from a point on the Sun's surface where a coronal mass ejection has taken place.

"They're only visible when the Sun is quiet," says lead author David Long. "If the Sun is quite active, they're very difficult to spot" as they become hidden by the huge amount of radiation emanating from the Sun.
Even when the Sun is quiet, "you have to look at the right time, in the right place, and have everything going for you," he says.

In 2007 and 2010, Japan's Hinode spacecraft and Nasa's Solar Dynamics Observatory (SDO) did indeed have everything going for them.
Long and his colleagues used the data from the two tsunami events recorded by Hinode and SDO to track the change in velocity and acceleration of the tsunamis.

The way a wave travels can tell you something about the thing it's travelling through. For example, sound travels faster in water than in air, so we can deduce that water is denser than air. For these solar tsunamis, the waves are travelling through the Sun's magnetic field, so if they accelerate or slow down, that tells you something about the density and therefore strength of the magnetic field.
"By looking at how [the waves] deform," says Long. "We can measure the strength of the Sun's magnetic field".
 As the solar tsunamis may be directly caused by CMEs, Long hopes that the research will help our understanding of CMEs, potentially helping us reduce the impact on Earth of explosions of solar matter.

Deus Ex: The Fall review



Having hacked into a stranger's computer, I'm presented with a curious email: "My game of the year is Final Fantasy 27. Giving it back to the Japanese developer was the right move!"
Yes, Deus Ex: The Fall has a subtle sense of humour if you go looking for it; the iOS sci-fi action-RPG, released this week by Square Enix, is not without hints of corporate self-parody.

otherwise a dark adventure set in the year 2027. Rival drug companies are creating havoc on the streets of Panama, causing humans who have augmented their bodies with technology to suffer as a result. Ben Saxon, a British ex-military operative, is balls-deep in this conspiracy, aiming to set it straight. The story, which spans about four to six hours of gameplay, is the first chapter in this franchise's storyline, with sequels (and an eventual Android release) set to drop in the future.

This is an adventurous creation for sure. It was developed exclusively for mobile devices, yet it plays as convincingly as a console title. Plus it fosters one of the most intuitive and satisfying set of touchscreen inputs, baking in rich graphics over a subtly brilliant soundtrack reminiscent of Deus Ex: Human Revolution in the process.

 Plot-wise it won't win any awards for depth, but it's concise and well-suited for jump-in, jump-out enjoyment on public transport and stays true to the Deus Ex universe and atmosphere. There are a few side-quests, although the vast majority are forgettable fetch missions. They're worth doing in order to earn in-game money if nothing else but they cause little deviation from the otherwise linear-feeling storyline.

 You'll explore an array of orange-and-brown-tinted environments, from underground medical institutions littered with drug addicts, to hotel, office complexes and train stations. Liaisons with characters who choose to hold their meetings behind urinals in a gent's toilet are also present. Rejoice! Important NPCs, such as Anna Kelso (possibly Saxon's girlfriend, though I wasn't entirely sure -- readers may correct me here) make regular appearances in your earpiece, helping flesh out backstory or reminding you of current objectives. I'd have preferred to hear a bit more from them, but this is something else that's distilled down to just the essentials for this release. 

Where The Fall -- pardon the expression -- falls down, is with unconvincing mediocre voice acting and a giant question mark over the usefulness of your inventory: you won't find many exciting guns in the field, and you won't find enough money in your playthrough to buy them from the in-game shop. As such, combat gets repetitive, although admittedly never outwardly boring.
 You'll find other collectibles around the game, such as damage reducers and energy boosts, but you rarely need them. Augmentations, which are as central to Deus Ex as a musicians are to a music festival, are a similar tale -- there are heaps of upgrades you can make to your character, but they just don't seem to be essential. I went through huge chunks of the game seeing I could upgrade, but few made any tangible difference to how I played. The only exception is the hacking augmentation, which enables you to break into computers and unlock doors; and the ability to move heavy objects.

 The result of this was that my game climaxed with a wallet stuffed full of looted finances. Good job, too: the last boss was tough to beat with my standard weapons and remaining ammo. I had to buy the rocket launcher, and if I'd have spent my cash throughout the previous five hours on other perks, I probably would have felt pressured to buy it with in-app payments -- yes, they're here.

 It's also worth noting that the game is painfully bug-ridden -- it probably crashed as many times as it was loaded it to play, and takes your recent game progress with it. (A workaround is to close all open apps on your device, then turn on Airplane mode, then turn your device off and on again, leaving Airplane mode on when it reboots. Playing the game under these condition then prevents any major crashes. Also: save as often as you can to be extra safe.)


These issues notwithstanding, Deus Ex: The Fall is a tremendously enjoyable game and left me excited for the next instalment. Its ambition is only let down by inconsistent game balance caused by unnecessary augmentations, lacklustre weaponry on an initial playthough and modest possibilities to deviate from the main quest at hand. But that doesn't make it any less fun, nor any less worthy of praise.
For £4.99 it's without question worth the download for any fan of Deus Ex, sci-fi adventure games in general, or anyone who wants a glimpse at what the future of big-budget mobile-only gaming can be.
  If nothing else it'll give you something to do until Square Enix releases Final Fantasy 27.

Preview: hands-on with the Nokia Lumia 1020


The upcoming Nokia Lumia 1020 debuted on 11 June at a press event in New York City, and the presentation focused almost entirely on the phone's massive camera. The phone shares many of the camera features introduced with the Lumia 920, but it brings the PureView 808's huge 41-megapixel sensor into the equation. This makes for a camera that not only adapts to a variety of situations; it also accounts for a lot of human foibles and gaps in the average user's photography knowledge (and equipment set).
Physically, the Lumia 1020 is as near to the Lumia 920 as can be, save for the camera housing that juts out of the back of the phone. The phone doesn't feel significantly heavier than a Lumia 920, nor does it feel unbalanced. Resting on a table, the sensor plateau in the back will also keep the lens off the table, which we appreciate (and don't always see prioritised in smartphone body design).

 Unfortunately, a camera with the breadth of features and capabilities of the Lumia 1020 is hard to review in full on a show floor. The photos we took with the camera itself were compressed either when they were emailed or stored (they averaged 400-600 KB in size, compared to iPhone 4S photos at 1-1.2 MB). But we gave a handful of features a try and came away fairly impressed with what we saw.

 The Lumia 1020 continues the Lumia tradition of great low-light photos, but it adds the ability to capture good photos even when the subject is moving. One demo room featured a breakdancer just doing his thing in a near-pitch black room. "This is one use case: people dancing in the street at night," the presenter said. (The Lumia 1020: for when you're on a moonlit stroll and become just overwhelmed with the urge to pop and lock because this isn't real life and you are on the set of Step Up 2: The Streets.)

 The presenter invited a group of us to do our best (worst) trying to take photos of the moving dancer with flashes on. We performed the photography equivalent of swinging a bat at a ball and hitting nothing but air. When the presenter tried with his Lumia 1020 (flash on), he was able to capture a fairly crisp, in-focus shot of the man as he left it all on the dance floor.

 Wider shots of the show floor didn't come out like we expected, but we attribute most of the quality issues to compression. Nokia has said little about how the Lumia 1020 compresses or stores its 41-megapixel photos -- whether it can store all of that information raw, for instance, or whether the oversampling and processing is done pre-storage. In the former case we expect people would run out of storage space fairly quickly, so there had better be settings to control that.

 The best part of the camera is a bevy of manual controls within the Pro Cam camera app. By pulling out the shutter button on screen, you get a translucent overlay of manual settings like ISO, aperture, and shutter speed. The app will auto-adjust one or a few of the other settings if you change one (upping the ISO increases the shutter speed and so forth), so it will continue to self-balance the other settings for the scene unless you change them yourself. The overlay design allows you to see how the lighting dynamic is shifting for your photo in real time as you play with the settings. This is incredibly handy and a better setup than letting all the little toggle-menus take up screen real estate. If you pull the shutter button back to where it was, the settings you changed will be locked. Holding a finger down on the screen locks the focus and exposure, which is a welcome feature.


Nokia heavily emphasised the quality of the photos even when they are zoomed in. The company's claims appeared to hold up pretty well in practice during our short time with the phone. Photos can be taken zoomed in, but the camera will still capture the full scene, so it's possible to zoom out on a zoomed-in photo once it's stored in the photos app. When we saw this demo on the phone, the zoomed-in photo was not identifiable as such until the presenter pinched the screen together to reveal the surroundings.
In addition to the Pro Cam app, the Lumia 1020 will also come with Nokia's Smart Cam app, which offers a number of features based on a long, swift capture of a series of photos. There is a "best photo" option, as well as one that can amalgamate all the photos together to either focus on the moving objects and blur the still ones, or vice versa.


There are features aplenty that we have yet to test -- we'll evaluate them all when we get the phone in our own hands, on our own time. In other words, stay tuned for our full Nokia Lumia 1020 review.
This story originally appeared on  ars technica. Click through for their hands-on photos of the Lumia 1020

LG Optimus L5 II review



Towards the lower end of LG's Optimus range, the L5 II steps up some important specs from last year's L5 and aims to deliver quality smartphone features at a budget price.
It's on sale now for around £115. 
Design
From the front, the L5 II is standard smartphone glossy black with a single hard home button flanked by touch-sensitive back and menu buttons. But that home button is surrounded by LED lighting that glows in different colours depending on function -- blue for calendar alerts, green for alerts etc. There's also a programmable function button on the side and while the rear casing looks like classy brushed aluminium it's actually very thin and lightweight plastic -- still, if you don't tell anyone...

The four-inch touchscreen screen offers a resolution of 800x480 pixels, which boils down to 233 pixels per inch -- a far cry from the retina-popping delights of the HD high-end, but it still manages to look bright and vibrant, and much better than the original L5's 320x480-pixel resolution, even if it's not quite as sharp as the best.

Features and performance
It's running Android 4.1.2 Jelly Bean, so one step behind the very latest 4.2 edition, which is what we'd expect at this price. Beyond a light skim over the icon design and some basic transition animations, LG seems to have left Google's OS more or less alone with no unique widgets available, though there is a Polaris Viewer on board for looking at (but not creating or editing) Word and Excel docs.



Interestingly, LG has also added Safety Care, an app designed for the vulnerable or elderly, which sends out alert texts if you call an emergency number and can be set to send out an alert if the phone hasn't been used during a set period.
The original L5's 800MHz processor has been bumped up to 1GHz with an attendant increase in speed, though it still tends to typically experience a brief delay when opening apps and busy web pages can take a little longer to process than feels comfortable. Our AnTuTu performance benchmark test delivered a score of 4,936, which puts it a little ahead of the Samsung Young and Fame -- it's not exceptional, but it won't embarrass you with its tardiness either.

Photography
The five-megapixel camera includes autofocus and an LED flash, plus a few extras like voice control -- you can take a picture by saying "Cheese, "Smile", "Whiskey", "LG" or "Kimchi". And why not? Unfortunately, picture quality isn't really up to the mark, with washed-out colours, all too frequent blur and a paucity of detail. It will record VGA quality video at 30fps but unfortunately there's no front-facing camera for video calls, which seems like a trick missed.
More worryingly, there's less than 2GB of memory available for storing your apps so you'll almost certainly need a microSD card for your tunes and vids which may or may not be provided by the network you buy the phone from (LG doesn't include one as standard). You can't store apps on the memory card though, so if you like to have lots of apps, this isn't the phone for you.
The battery life held up pretty well though, coming close to two full days of busy use.

Conclusion
The LG Optimus L5 isn't going to set any records, or help LG to distinguish itself among the smartphone glut. It's a shame, because it's a decently solid smartphone at a competitive price.

Nokia Lumia 920 review



The Lumia 920 is the first Nokia phone to run on the new Windows Phone 8 operating system -- and it just happens to be the Finns' latest hero handset, with a standout screen, dual-core processor, eight-megapixel camera and a feast of Nokia extras.
It's on sale now for around £495.
Design and performance
The Nokia Lumia 920 is not a phone you're likely to miss, decked out in colourful livery (it's available in yellow, white or red, though there's also a plain ol' black version). And it's big -- at 11mm thick and a hefty 185g in weight it's going against the skinny grain, and certainly feels much chunkier than the latest iPhone, which comes in under 8mm.

The casing is a single piece of soft-touch polycarbonate with gently curving edges and no access to the battery. The SIM card pops into an iPhone-style covered slot on top, but as with other Windows Phone devices, there's no option to beef up the 32GB of onboard memory with a microSD card, even though WP8 now supports these. There's also 7GB of free online storage via Microsoft's SkyDrive cloud offering, which is a pretty good deal.

 The 4.5-inch screen sits behind a covering of tough Gorilla Glass and delivers an extremely sharp resolution of 1,280x768 pixels. That's a higher resolution than the last version of Windows Phone could handle, and higher than the iPhone 5's 1,136x640. With Nokia's ClearBlack technology delivering very high contrast, even tiny website print looks clear without the need to pinch to zoom, and colours are bright and generally accurate, without the steroids-like enhanced vibrancy of Amoled screens. It's capacitive, but you don't need to touch it with your skin -- even with gloves on it's still very sensitive.

 The dual-core 1.5GHz Snapdragon processor backed by 1GB RAM may not sound too impressive next to the quad-core shenanigans of the Samsung Galaxy S3 or the soon-come Google Nexus 4, but it really couldn't be very much faster in use. As we've come to expect from Windows Phone, apps are very fast to start up, browsing is swift and painless, and HD movies play with silky smoothness. It's 4G capable too, so super-fast downloads and browsing could be yours if you're on EE and in the right area.

 OS and Apps
As we saw recently on the HTC 8X, Windows Phone 8 has given the OS a few updates, fixed a few issues and made a few cosmetic changes, but it's not a toot and branch redesign of the OS. It still has the Start screen that you can populate with the tiles of your choice. Some of these are dynamic and show information or pictures, such as the People tile, which constantly shifts through a mosaic made up of pictures of your contacts. The active tiles are a simpler and tidier version of Android's widgets (something that you don't get on the iPhone at all) and there are now three size options for some of these active tiles too, which gives you more options for how you use them.


The Me app makes it easy to keep on top of all your social obligations. You can set up groups and share messages, pictures and videos with whoever you like. This is backed up by Rooms, which allows you to set limits on who sees what when you're sharing.
Kids Corner is also new with WP8 and allows you to quarantine sections of the phone, so your child can play games, but can't access your email or alter any settings.
Local Scout does a bit of a Google Now and offers dynamic information depending on where you are, including the nearest shops, restaurants and places of interest.

Microsoft Office is on board, making your phone into an effective workstation, able to create and edit Word, Excel and PowerPoint docs.
Maps and City Lens
As well as the new stuff from Microsoft, Nokia has a few unique apps of its own that make this a handset worth checking out. Nokia Maps is here and you don't have to rely on a data connection while you're using them -- you can download them direct to your phone. Nokia Drive offers free turn-by-turn navigation -- something you won't see on other WP8 handsets like the HTC 8X.
Point your camera at a street scene, and Nokia's City Lens augmented reality app uses map and local info to display info about what you're seeing -- the quality of results you get will depend on the popularity of the street, but it's fun to use and is likely to get better.

Nokia Music is also free and allows you to create playlists that you can stream as well as download up to 14.5 hours of tunes to carry around with you for offline playback. There's also Nokia Mix Radio, the free service that lets you stream or download a selection of themed tracks from a cache of 17m. It's not quite Spotify Premium, but it is free. There's no FM radio though.
One chink in the Windows Phone armour is its Marketplace app store, which is pretty thinly populated compared to the Apple and Google alternatives. They've got 700,000+ apps each, while WP still only has a bit over 100,000 -- still, it has many of the most popular, including Facebook, Twitter, LinkedIn and Skype, but there's no iPlayer.

 Power and cameras
The 902 is one of the first phones we've seen with built-in wireless charging. You'll need to shell out for a £55 charging pad from Nokia, but with the pad plugged into the mains, you simply rest the phone on it and it will charge automatically by magnetic induction. We've seen this technology before on the PowerMat and other devices, but they generally require an adaptor or a special case for each phone -- this makes it much easier and intuitive, if not particularly cheap.


The 8.7-megapixel camera uses the same PureView technology we saw in the Nokia 808 -- the one with the 41-megapixel camera which Nokia produced just to show it could. It has a good quality Carl Zeiss Tessar lens with a fast f/2.0 aperture and a dual LED flash but is a bit light on features. As with other WP8 cameras, there's now the option to add software features to the camera with "lenses". In this case there's the Bing Vision barcode scanner, plus SmartShoot, which allows you to remove blurred or moving elements in a posed picture (people walking past in the background, for instance). There's also CinemaGraph, which lets you create moving .gif images within a picture, so it looks a bit like those newspaper pics from Harry Potter. Despite the lower pixel count, it delivers sharp, clear pics with good colour balance and little in the way of artefacts, so long as you have decent light. It can record full HD 1080p video at 30fps and the front-facing camera can do 720p HD.
Despite the large 2,000mAh battery, the 902 didn't deliver very well on power, barely making it through a full day of admittedly fairly intensive use. The battery's fixed too, so you can't carry a spare.

 Conclusion
Microsoft maintains such a tight hold on the specs for Windows Phone that the WP8 experience is going to be very similar, whichever handset you're using. However, the bundled free apps from Nokia, as well as the excellent screen and speedy processor all give this handset the edge as the best WP8 handset so far.

Review of Samsung Galaxy Note 8

Samsung Galaxy Note Price and Specifications 8 - Tablet PC is now more in the public interest of the country and even around the world. What does not? many factors that affect the efficiency and also the ability also no less sophisticated in comparison to a laptop too. Having exhibited at the Samsung Forum 2013, which took place in Jakarta a few months ago, and the presence of the selling price of the Galaxy Note 8.0 seems to be a mystery.
 This time tuba adsense Blog will provide a reference for the price and specs Samsung Galaxy Note 8 which hopefully assist you in finding the latest market price. Please refer to both good reviews.
Specifications Samsung Galaxy Note 8

     Network: GSM 850/900/1800/1900, HSDPA 850/900/1900/2100, LTE
     Dimension: 210.8 x 135.9 x 8 mm (8.30 x 5.35 x 0.31 in), 338 g
     Screen: TFT capacitive touchscreen, 16M colors, 800 x 1280 pixels, 8.0 inches (~ 189 ppi pixel density), Multitouch
     Memory: microSD up to 64 GB, Internal 16/32 GB storage, 2 GB of RAM
     Data and Connectivity: GPRS Class 12 (4 1/3 2/2 +3 / 1 +4 slots), 32 - 48 kbps, HSDPA, 21 Mbps; HSUPA, 5.76 Mbps, Wi-Fi 802.11 a / b / g / n, dual -band, Wi-Fi Direct, Wi-Fi hotspot, Bluetooth v4.0 with A2DP, microUSB v2.0 (MHL), USB Host.
     Camera: 5 MP, 2592х1944 pixels, autofocus, Geo-tagging, 1080p video, 1.3 MP Front Camera.
     And Processor OS: Android OS, v4.1.2 (Jelly Bean), Exynos 4412, Quad-core 1.6 GHz Cortex-A9,
     Other Features: Accelerometer, gyro, proximity, compass, SMS (threaded view), Vibration, MP3 ringtones, 3.5mm jack, MMS, Email, Push Email, IM, HTML5, A-GPS support and GLONASS, Java MIDP emulator, SNS integration , TV-out (via MHL A / V link), MP4/DivX/Xvid/FLV/MKV/H.264/H.263 player, MP3/WAV/eAAC / Flac player, Organizer, Image / video editor, Document editor / viewer, Google Search, Maps, Gmail, YouTube, Calendar, Google Talk, Picasa, oice memo / dial, Predictive text input (Swype).
     Battery: Li-Ion 4600 mAh

 If you look at the price, most other smartphones have the same price from the price of galaxy note 8 is the Oppo Find 5 which is currently booming in the country because of its reliability ftiru and specifications. For those of you who have a minimal Danan do not be discouraged, you can read reviews of the latest Nokia Mobile Price $ 50 or you can also read the latest Nokia Mobile Prices $ 70 thousand.

review Samsung Galaxy Ace 2

Samsung Galaxy Ace 2 Price and Specifications - Samsung Galaxy Ace 2 is a android smartphone from samsung, which first appeared on the market in February of 2012. By carrying out the specifications which somewhat qualified to make this samsung smartphones sold in the rush by gadget lovers in the country. If you currently have a plan to buy an android smartphone but have constraints in the selection of cell phone then you can choose this option galaxy ace 2.
 Samsung Galaxy Ace 2 I8160 has a fairly well-established specifications. With on screen carrying Type PLS TFT capacitive touchscreen, 16M colors with a size of 480 x 800 pixels, 3.8 inches (~ 246 ppi pixel density) as well as the reliability is also supported 800 MHz dual core processor NovaThor U8500 chipset, Mali-400 GPU and operating system can be upgraded to Android OS v4.1 Jelly Bean. Below are the full specifications please refer to well either.

Specifications Samsung Galaxy Ace 2


Network: GSM 850/900/1800/1900, HSDPA 900/2100.
Dimension: 118.3 x 62.2 x 10.5 mm (4.66 x 2:45 x 0:41 in), 122 gr.
Screen: PLS TFT capacitive touchscreen, 16M colors, 480 x 800 pixels, 3.8 inches (~ 246 ppi pixel density), TouchWiz v4.0 UI.
Memory: Internal 4 GB storage, 768 MB RAM, microSD up to 32 GB.
Connectivity and Data: HSDPA, 14.4 Mbps, GPRS, EDGE, Wi-Fi 802.11 b / g / n, DLNA, Wi-Fi Direct, Wi-Fi hotspot, Bluetooth v3.0 with A2DP, NFC, microUSB v2.0.
Camera: Primary 5 MP, 2592 × 1944 pixels, autofocus, LED flash, Geo-tagging, face and smile detection, Video 720p @ 30fps, VGA Camera.
Processor and OS: Android OS, v2.3 (Gingerbread), upgradable to v4.1 (Jelly Bean), NovaThor U8500, Dual-core 800 MHz, Mali-400.
Other Features: Accelerometer, proximity, compass, SMS (threaded view), MMS, Email, HTML, Stereo FM radio with RDS, A-GPS support and GLONASS, Java MIDP emulator, MP4/H.264/H.263 player, MP3 / WAV / eAAC / FLAC player, Organizer, Document editor, Image editor, Google Search, Maps, Gmail, YouTube, Calendar, Google Talk, Picasa, Voice memo / dial, Predictive text input (Swype).
Battery: Li-Ion 1500 mAh.

Price Samsung Galaxy Ace 2

$ 240

 With so many features available on the Galaxy Ace 2 is making its users will be pampered and made ​​it easier in the various activities. So you could not hurt to try using the Samsung Galaxy Ace 2. If you feel less fit then you can choose other phones such as the Nokia Asha 210 or can also Blackberry Bold Bellagio.